HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.ĢD: Fixed a Nullptr lens flare data driven 2d bis.ĢD: Fixed an issue where the MainTexTexelSize property is not being set when compiling a Shader.ĢD: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.ĢD: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.Īsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().īurst: Fixed incorrect Burst stacktraces in Windows player builds.Įditor: Added Bee build recipes for LAME and Vorbis encoders.Įditor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.Įditor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.Įditor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings.Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player PhysX Integration: Wheel Colliders aren't detecting collision Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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